Setting the Record Straight
“Okay, time to get out in front of this LOVELY storm that arrived in my inbox this morning.
My name is Lars Doucet. I spent hundreds of hours programming CellCraft, and I’m going to set the record straight once and for all:
Despite the private beliefs of some people on our support team, CellCraft is NOT intended to be a “Creationist” game.
For the record, Anthony (lead designer) and myself are STRONG proponents of evolution. Hear that? We believe in evolution. We don’t believe in creationism. As for those who hold those views on our team, they never forced their views on us and just kept things to “what’s in a cell.”
Evolution wasn’t “removed” from the game. It was a design decision to focus on the inner workings of the cell, not the development of the cell. Anthony’s taking credit for this shift of focus, but I think he’s being noble as it was I who originally broached the subject with him.
I was concerned that if we tried to make the game about evolution, it would fail at getting the theory right and we would expose ourselves to criticism. Misrepresentation of evolution in video games is one of my big pet peeves. Pokemon “evolution” is really just metamorphosis and Spore “evolution” is nothing like the real thing. If you want to make a game about evolution, it’s really hard to give the player any agency at all – mostly you would probably just sit back and watch, if you wanted it to be ACCURATE (we are being criticized for instance, that a “unseen force” is “intelligently” directing the cell, ie, the PLAYER). I’d actually really like to make a game about evolution and emergent complexity one day, genetic algorithms are really cool and I think it’d be fun and educational.
Basically, I thought with our very limited budget we could focus on evolution, or focus on how the cell works.
Our biologists were our support staff. They did not tell us how to make the game. We just phoned them up and said, “Jed, how does a Chloroplast work?” and Jed would tell me. “David, how does a lysosome work?” and David would tell me. That’s it. I would consult with Anthony, I would code something, and I would send it to David & Jed to see if it was accurate. We would forward it on to grad students and other scientists who would check it too.
Now, as for other game design decisions. In order to make a video game, certain things have to happen:
1) You have to introduce new features one by one
2) You have to build on previous lessons and grow to stronger complexity so the player doesn’t get overwhelmed
3) You put the player through a series of sadistic tests, each harder than the next (ie, levels)
4) You have to make the player care about what’s happening in the game
Our cheesy platypus story was our attempt to hit the four points above. As for Platypi being a “secret code” for creationism, this is actually pure coincidence. The Platypus was Anthony’s idea because he thought they were cute. As for the panspermia thing, we were actually trying to make fun of panspermia. Also, we once had some contacts at Maxis who were following our game’s development, and once upon a time we were planning on pitching CellCraft to them as a “prequel” to Spore, but with more accurate biology. In the beginning of Spore, the first cell comes on a meteor, and we kind of ran with that idea. The association later dissolved, but the story was written and animated by that point.
Organelles “fall out of the sky” not because we’re trying to say that’s ANYTHING like in real life, but because “now it’s time for you to learn about the nucleus” so, POOF! Here’s a nucleus. Just like a video-game powerup. I suppose I could have made them fade in or something, and just say they were all “hidden,” but I’d heard that scientists can actually splice organelles into cells in a laboratory setting to make “franken-cells”, and so I thought this was a cool story hook. This was not meant to say that these things come out of nowhere!
Obviously, a cell can’t live without a nucleus. Obviously, you can’t just throw a centrosome in there. Obviously, we’re also omitting 99% of the rest of the things that are in a cell. This is Freshman biology, we had a narrow focus and a tiny budget, and we were just barely able to finish this game with the features it did have. On the evolution thing, we didn’t see it so much as “omitting” or “censoring” evolution so much as focusing on cellular mechanics rather than cellular origins. If this has led people to strange conclusions, that can’t be helped. The game will be open source and if any of you would like to change it to your heart’s contents, you’re more than free to do so. Thanks for coming here to let us set the record straight. If you have any more questions, please let me know.”
This was posted by Lars Doucet on our forums this morning. Please leave all comments there where we can talk with you. Thank you
-Sam


